February 3rd, 2011 12:20
RIM, following Apple who introduced in-app purchases 1.5 year ago, introduced a Payment Service SDK to enable in-app payments. As we showed in our latest report, in the Apple App Store for iPhone in the United States, almost 50% of the revenue of the top grossing applications was generated by applications carrying in-app purchases. For developers this enables a range of opportunities to sell premium features and content but RIM also opposed several restriction limiting developers. The restrictions include selling virtual currencies or in-app credits, selling physical goods or services and selling digital goods used across multiple applications. For pricing, the same tiers as applicable to BlackBerry App World can be used.